HomeDownloadsForumGalerieLinks

 

Forenübersicht › News › OSI - State of the service

OSI - State of the service

Mitglied-306625.09.2002, 16:35 Uhr
Folgendes ist im OSI Forum (http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=dev&Number=1578063&page=0&view=collapsed&sb=5&part=) gepostet worden:

So . . . a few weeks back we had a server move. That had unanticipated ramifications to the service, which I discussed extensively in my previous post entitled "state of the service," and will not rehash here. This is still affecting some players (if the connectivity and tech boards are any indication), but most of the fallout of that move has, er, fallen out.

At this point in time, it appears all the shards are once again able to connect to the housing system reliably. We had a couple of weird days with Pac, but managed to get this fixed around the time of the first week of the event.

As this is the main reason we pushed back Phase III of housing, you can expect that we will be getting it back on track soon. Since technical issues are no longer a gating factor, the only thing keeping us in a holding pattern at the moment is the number of changes hitting the shards currently. Event 5, vet rewards, lots of new players . . . I am reluctant to switch on a major housing change while all this is going on. Don`t expect to see Phase III rolled out any earlier than the last week of the event, and we may delay it until the week after that. However, I think it`s safe to say we would prefer not to push it out any further than that.

The zero-damage spell bug is still outstanding. It`s high in the queue (although not number 1), but I expect to have some time to look into it this week. I`m not anticipating a speedy resolution, unfortunately :-(

I have no joy for the sailors of Britannia (please don`t say "We`re used to it"). The serpent pillars issue is still not getting the attention it deserves, and it`s a ways down the priority list. It`s not just AoS development, there are still a number of burning issues that have to be dealt with daily, and I can`t justify taking time away from those problems to look into the pillars. Still no ETA, although I will promise you that when time opens up to investigate further, you will be the first to know. Sorry, guys.

There are still some Siege issues outstanding. I know Vex fixed the stealing in dungeons bug, and the "can`t gain past 10.0" bug. I believe these are in week 2, but I can`t find proof of that right this second and it`s very late, so there isn`t anyone here I can ask . . . I have been looking into the "gain skills too fast" bug, but nothing conclusive on those yet. I`m not anticipating a fix for this until the last week of the scenario, or thereabouts.

As I`ve mentioned in other posts, I did a change a while back to fix the "stuck stats" bug, and I`m very excited to say this will be rolled out with week 2 of the event. We`ve been seeing a lot of GM calls on stat gain issues lately, hopefully this will solve the problem for lots of people. (Simple explanation for how to manage your stats under the new system: turn up stats you want to gain. Turn down stats you want to lower. Lock stats you want to stay the same. Crazy, huh?)

Since I know you are all burning to know, AoS development is proceeding apace. FertBert and I are cranking on our obligations, since a lot of what we work on are the "building blocks" that let the designers create the really interesting stuff and we don`t want them blocking on us. It`s a very ambitious and exciting release, and I wish I could talk about half the things that are going into it . .

Finally, we have hired a new server programmer. Watch for her introduction in a Comments from the Team -- coming soon to a web browser near you! I hope you will all give her a warm welcome, and please try to avoid barbecuing her for at least her first couple of board posts ;-) As always, any mistakes, problems or general screwups are my fault, so please direct all flames to me . . .


Kurz übersetzt heißt das, dass alle Shards wieder Zugang zum housing system haben, frühestens gegen Ende des Szenarios mit Phase III der housing changes zu rechnen ist, der 0 Schaden Spellbug immernoch existiert, das Problem mit den Serpent Pillars erstmal nicht , ein Bug, der die Stats festhängen lässt dafür bald behoben wird und die Entwicklung von AoS gut vorran kommt.
UO World – Archiv-Neuauflage 2026 · Impressum · Datenschutz