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OSI - Range System

Mitglied-306605.09.2002, 21:10 Uhr
Mit dem letzten Patch wurde ja bei OSI ein "update range system" integriert. Hierzu nochmal der Originaltext:

"Special note about the “Update Range System”: This new feature allows players the option to contract or expand the range at which their client collects and displays visible game-world activity. The range can remain at the full level and players will see other characters, creatures, and items within the world as normal. The update area can also be contracted closer to your character. Static objects (such as trees) outside that range will appear greyed out and dynamic objects such as creatures will simply not show up at all. Players with slow connections may find the ability to contract their update range especially useful in high-population areas."

Und als ich heute ins Spiel kam, war ich von "seltsamen Wänden" und einem Grauschleier an den oberen Ecken überrascht worden. Da ich keine Ahnung hatte, wie ich da was verstellen konnte, habe ich mal bei OSI nachgeschaut und bin im Forum schließlich unter UO Discussions (http://boards.uo.com/cgi-bin/postlist.pl?Cat=&Board=Disc) fündig geworden

[externes Bild: http://falken.slagdale.de/bild_falken_893.jpg]
[Minimum Range]

Dort hat Greywolfe die Bedienung des neuen Systems wie folgt erklärt:

"The update range system is used automatically when you manipulate the slider bar in 3D. In 2D you need to access your macros in order to manipulate the system. The system removes dynamic objects, sounds, and text from a certain area surrounding the player character. Unless set otherwise, static objects will be greyed out in that update range area.

The selections to set the update range are at the bottom of your macro menu. Here is how it works, essentially:
  • Set update range: select "set" and enter a value for the range. The value dictates the number of tiles surrounding the character that will not be in the update range. (From observation, it appears that the minimum value is 5)
  • Modify update range: the range will be altered by increments equal to the value you have set.
  • Increase update range: will increase the range by a value of 1
  • Decrease update range: will decrease the range by a value of 1
  • Maximum update range: 18 tiles. At the game play window size of 640 x 480 it is recommended to use a range of about 15; at a window size of 800 x 600, a range of 18 is recommended.
  • Minimum update range: 5 tiles
  • Default update range: appears to be the maximum
  • Update Range info: states the current value set for the update range (in the text area)
  • Enable range color: Greys out the colors in the update range
  • Disable range color: Colors appear as normal in the update range
  • Toggle range color: allows you to enable or disable the range color with one macro."

    :P Also nicht verzagen, sondern einfach mal ein wenig "rumspielen" !
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