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WWW - Ultima 5: Lazarus Interview at UO Stratics

Mitglied-306628.07.2002, 18:14 Uhr
:P Soeben fand ich folgende interessante Mail in meinem Postfach. Mein Dank dafür geht an Teich Dragon (UO Stratics News Team Manager, UO Stratics (http://uo.stratics.com)):

"Ultima Online Stratics (http://uo.stratics.com) had the chance to run another short interview with one of the Ultima Remake Project teams. This time we were able to get hold of Ian "Tiberius Moongazer" Frazier, the Project Leader of Ultima 5: Lazarus (http://www.u5lazarus.com).


Here`s a snippet:

UOS: After NWN has been released, do you still think you have chosen the right game (and the right editor) for an Ultima Remake? I know that both games (Dungeon Siege and NeverWinter Nights) are quite different, but what is your impression?

Tiberius: We`ve had some very rough times with Dungeon Siege. First
the game itself was delayed 6 months while GPG worked on the multiplayer component (which we don`t particularly care about anyway, since Lazarus will be a single-player MOD). Then the Siege Editor didn`t come out until some time after the game itself, and it launched in an *extremely* buggy form.
It`s still a bit buggy and hard to operate, but after the most recent patch it has become useable enough for us to commence worldbuilding. The single biggest thing about Dungeon Siege that continues to make it the engine of choice is the sheer power of what we`re able to do--there`s quite literally
*nothing* about the way the game functions that we cannot change. :) The same cannot be said of Morrowind or Neverwinter Nights.


The full interview can be found here (http://uo.stratics.com/news/CommunityNews.shtml#newsitem1027864245,685)."
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